An important part of GCIEL activity is to research how immersive environments can support teaching and learning, and to articulate best practices for their use at liberal arts colleges. Below is a growing list of research that has emerged from lab activity. Please let us know if you are interested in presenting a paper on your experiences with immersive environments, would like to explore how immersive environments could benefit your field with a theoretical article, or would like to publish findings on research you have done. We would be happy to step you through the process, connect you with relevant research, and work on developing the paper with you.
deHaan, J., Durand, M., Essary, B., Howland, R., Kapadia, M., Kronenberg, F., Neville, D., Ramey, L., Sahar, A., Shelton, B. & Vance, B. (in preparation). Findings of the immersive environments colloquium at Vanderbilt University, December 9-10, 2016. Digital Philology: A Journal of Medieval Cultures.
Georgieva, M., Craig, E., Pfaff, D, Neville, D., & Burchett, B. (2017). 7 Things You Should Know About AR/VR/MR. Washington, DC: EDUCAUSE Learning Initiative (ELI).
Neville, D., Kelty-Stephen, D., Marzluff, E., Purcell, S., & Rodrigues, L. (in preparation). Using immersive computing technologies to expand teaching and research in the liberal arts. Redesigning the Liberal Arts: Innovative Program Design for 21st Century Undergraduate Education. Johns Hopkins University Press.
Purcell, S. & Neville, D. (submitted). Visualizing difficult historical realities: The Uncle Sam plantation project. Poster to be presented at HASTAC 2017: The Possible Worlds of Digital Humanities. Orlando, Florida.