Hello! My name is Caelin Bryant and I’m a fourth-year computer science and studio art double major. Previously, I worked as a Vivero fellow and alongside Jordan Brooks to begin developing the digital framework for the Black Cultural Center. When I started my work at Vivero, that was the beginning of my interest in digital humanities and the abilities to use two very different skills (computer science and art), to create something incredible. When I heard about the opportunity to be able to work as a 3D artist for the Meaning in Movement project, I was extremely excited to be able to begin working. I’m eager to begin working my team and learning the software that is needed to create a beautiful, functional virtual reality experience.
Hello! My name is Zoe Cui and I am a third year computer science major. I am interested in visual effects, virtual reality and game design. I enjoy creating as well as experiencing fictional worlds as an escape from everyday life. I have also been teaching myself how to use Unity and how to program in C#. Therefore, it is very exciting for me to be able to apply my skills to a collaborative virtual reality project that serves as an experimental method of aiding professors in their classrooms. I am looking forward to both providing and gaining valuable perspectives as a software developer for the Viking mead hall project in GCIEL.
I’m Eli Most and I am a fourth-year Computer Science major. I’m a software developer for the Uncle Sam project. I have previously done research on programming languages with Professor Osera and have self-studied Unity. I have found that working with Unity has been a great way to engage my creativity and grow as a software developer and joining GCIEL seemed like the next step to involved with other enthusiastic people in the field of VR.
Sam Nakahira is a third-year History major with a concentration in American Studies. She enjoys research and looks forward to learning more about the digital humanities and how it can be used to help present research, enrich the learning experience, and allow for collaboration across disciplines. She is researching a Louisiana sugar plantation and is fascinated with its cultural history. In addition, Sam hopes to incorporate the digital humanities in her own research as a Mellon Mays fellow.
I am Zachary Segall and I am a fourth year math/CS double major with a policy studies concentration. I’ve done research in the math and CS departments on data visualization, program synthesis, and educational games. I am interested in the intersections of technology, psychology, and social issues. I’m looking forward to working as the software developer on the Uncle Sam team and building a moving experience around the rich history.
Hi there! My name is Rachel Swoap, and I will be the 3D Artist for the Uncle Sam project. I am double majoring in Computer Science and Studio Art, which is why creating a Virtual Reality experience felt like the perfect opportunity for me to explore. This past semester I was the Graphic Designer for an Artificial Intelligence tutoring game, doing research for a visiting Computer Science Professor. Summer of 2017 I am working at a company in Boston creating websites, focusing specifically on User Experience. I am quite passionate about Art and Computer Science, and plan on exploring both fields more. Here is a link to my online portfolio, so you can see a glimpse of the kind of artwork I create: https://rachelswoap.wixsite.com/website.
Hello! I’m Hongyuan Zhang, a third-year math major with a concentration in stats. I’m also 5/8 of a CS major, because I’ve taken 5 CS courses, including the one that I’m taking this semester (8 make you a CS major). I was excited when I found about GCIEL and Professor French’s Mathematical Museum project! This is where I can use my coding skills to help people learn math. I’m interested in digital liberal arts in general; I was a Vivero Student Fellow (http://vivero.sites.grinnell.edu) before joining GCIEL. I worked with Professor Kulstad to build an online archive for instructors who teach anthropology of disasters.