Student dev team positions

There are currently no open positions in the GCIEL.  We hope to have two positions open for Grinnell College students interested in developing immersive 3D, VR, and AR experiences at the end of Fall Semester 2017:

Software Developer

The Software Developer will work closely with faculty, staff, and other students in a team environment to design, develop, evaluate, and distribute immersive three-dimensional (3D) and virtual reality (VR) environments for use in teaching and research contexts. In addition to contributing entries for a project blog, the Software Developer will also give short workshops and presentations on lessons they have learned during project development to student groups and faculty. While the Software Developer will contribute to various aspects of the project, their primary responsibility will be writing the code that drives project-related immersive environments.

The Software Developer should be a highly motivated self-starter who is experienced in, or willing to learn, the Unity IDE and API, object-oriented design principles, script writing in C#, and version control and collaboration with GitHub. Prior experience in the development of immersive environments is not required. It will be necessary for the Software Developer to maintain collegial working relations with a project Subject-Matter Expert (SME), a 3D Artist, and a Faculty Adviser.

To assist in the development of industry-recognized skills, the Software Developer will be provided access to Unity Certified Developer Courseware and Lynda.com training. The Software Developer will also have the option of eventually taking the Unity Certified Developer Exam. The Software Developer must be able to take a 2-credit guided reading in a topic related to the project in Fall Semester 2017 and to conduct a site-based research trip with team members in January 2018.

3D Artist

The 3D Artist will work closely with faculty, staff, and other students in a team environment to design, develop, evaluate, and distribute immersive three-dimensional (3D) and virtual reality (VR) environments for use in teaching and research contexts. In addition to contributing entries for a project blog, the 3D Artist will also give short workshops and presentations on lessons they have learned during project development to student groups and faculty. While the 3D Artist will contribute to various aspects of the project, their primary responsibility will be creating 3D assets that will be used in project-related immersive environments.

The 3D Artist should be a highly motivated self-starter who is experienced in, or willing to learn, Autodesk 3ds Max and select Adobe Creative Cloud software platforms (e.g., Illustrator and Photoshop), 3D modeling and texturing, model rigging and animation, the development of concept art, and storyboarding. Prior experience in the development of immersive environments is not required. It will be necessary for the 3D Artist to maintain collegial working relations with a project Subject-Matter Expert (SME), a Software Developer, and a Faculty Adviser.

To assist in the development of industry-recognized skills, the 3D Artist will be provided access to Autodesk 3ds Max Certified User Training and Lynda.com training. The 3D Artist will also have the option of eventually taking the Autodesk 3ds Max Certified User Exam. The 3D Artist must be able to take a 2-credit guided reading in a topic related to the project in Fall Semester 2017 and to conduct a site-based research trip with team members in January 2018.

Both positions pay $9.10/hr (5 hours per week / 28 weeks) and provide fully covered travel expenses for site-based research. Costs associated with industry-standard training and certification are also covered. Applicants must supply a cover letter detailing their qualifications for the position, a current résumé, the contact information for three references, and a link to an online portfolio. Please see the complete job description in PioneerLink for more job-specific application requirements. Finalists for the position will participate in a 30-minute interview with the GCIEL advisory committee.