Student dev team positions

We have positions open for Grinnell College students interested in developing immersive 3D, VR, and AR experiences starting Fall Semester 2018:

Software Developer

The Software Developer will work closely with faculty, staff, and other students in a team environment to design, develop, evaluate, and distribute immersive three-dimensional (3D) and virtual reality (VR) environments for use in teaching and research contexts. In addition to contributing entries for a project blog, the Software Developer will also give short workshops and presentations on lessons they have learned during project development to student groups and faculty. While the Software Developer will contribute to various aspects of the project, their primary responsibility will be writing the code that drives project-related immersive environments. Current projects include: (1) the recreation of a 19th-century sugar plantation complex; (2) the creation of an immersive mathematical lab to teach graph theory; (3) the recreation of a Viking mead hall; and (4) the creation of a virtual psychology lab to capture body motion data.

The Software Developer should be a highly motivated self-starter who is experienced in, or willing to learn, the Unity IDE and API, object-oriented design principles, script writing in C#, and version control and collaboration with GitHub. Prior experience in the development of immersive environments is not required. It will be necessary for the Software Developer to maintain collegial working relations with a project Subject-Matter Expert (SME), a 3D Artist, and a Faculty Adviser.

To assist in the development of industry-recognized skills, the Software Developer will be provided access to Unity Certified Developer Courseware and Lynda.com training. The Software Developer will also have the option of eventually taking the Unity Certified Developer Exam. Some projects may require participation in additional academic experiences to help guide the design process (e.g., guided readings and site-based research in Louisiana, Denmark, England, and Iceland). The timing of these experiences will be discussed during the interview process and candidates for the position will need to be able to participate in these experiences. Expenses related to site-based research will be covered by Grinnell College.

Applicants must supply a cover letter detailing their qualifications for the position, a current résumé, the contact information for three references, and a link to an online portfolio highlighting developed projects and/or code. In the cover letter applicants should also identify one code excerpt that they wrote, explain how the code provides a solution to the programming problem, and why they think the code is particularly effective. Finalists for the position will participate in a 15-minute interview with the GCIEL advisory committee and faculty project leads. Please upload application materials in PioneerLink before the application deadline. Please indicate in your application the position(s) you would be interested in:

Sugar plantation: Software developer, software developer/subject-matter expert (e.g., computer science/History double major), or History major with programming experience.

Psychology lab: Software developer, software developer/subject-matter expert (e.g., computer science/psychology double major), or psychology major with programming experience.

Mathematical lab: Two software developers, software developers/subject-matter experts (e.g., computer science/math double major), or math majors with programming experience.

Viking mead hall: Software developer, software developer/subject-matter expert (e.g., computer science/English double major), or English major with programming experience.

3D Artist

The 3D Artist will work closely with faculty, staff, and other students in a team environment to design, develop, evaluate, and distribute immersive three-dimensional (3D) and virtual reality (VR) environments for use in teaching and research contexts. In addition to contributing entries for a project blog, the 3D Artist will also give short workshops and presentations on lessons they have learned during project development to student groups and faculty. While the 3D Artist will contribute to various aspects of the project, their primary responsibility will be creating 3D assets that will be used in project-related immersive environments. Current projects include: (1) the recreation of a 19th-century sugar plantation complex; (2) the creation of an immersive mathematical lab to teach graph theory; (3) the recreation of a Viking mead hall; and (4) the creation of a virtual psychology lab to capture body motion data.

The 3D Artist should be a highly motivated self-starter who is experienced in, or willing to learn, Autodesk 3ds Max and select Adobe Creative Cloud software platforms (e.g., Illustrator and Photoshop), 3D modeling and texturing, model rigging and animation, the development of concept art, and storyboarding. Prior experience in the development of immersive environments is not required. It will be necessary for the 3D Artist to maintain collegial working relations with a project Subject-Matter Expert (SME), a Software Developer, and a Faculty Adviser.

To assist in the development of industry-recognized skills, the 3D Artist will be provided access to Autodesk 3ds Max Certified User Training and Lynda.com training. The 3D Artist will also have the option of eventually taking the Autodesk 3ds Max Certified User Exam. Some projects may require participation in additional academic experiences to help guide the design process (e.g., guided readings and site-based research in Louisiana, Denmark, England, and Iceland). The timing of these experiences will be discussed during the interview process and candidates for the position will need to be able to participate in these experiences. Expenses related to site-based research will be covered by Grinnell College.

Applicants must supply a cover letter detailing their qualifications for the position, a current résumé, the contact information for three references, and a link to an online portfolio highlighting developed projects and/or code. In the cover letter applicants should also discuss one art object that they created, explain how they created the object, and why they think the art object is particularly effective. Finalists for the position will participate in a 15-minute interview with the GCIEL advisory committee and faculty project leads. Please upload application materials in PioneerLink before the application deadline. Please indicate in your application the position(s) you would be interested in:

Psychology lab: 3D artist, 3D artist /subject-matter expert (e.g., studio art/psychology double major), or psychology major with 3D modeling background.

Viking mead hall: 3D artist, 3D artist /subject-matter expert (e.g., studio art/English double major), or English major with 3D modeling background.

Compensation and Application

Both positions pay $9.50/hr (10 hours per week / 28 weeks) and provide fully covered travel expenses for site-based research. Costs associated with industry-standard training and certification are also covered. Applicants must supply a cover letter detailing their qualifications for the position, a current résumé, the contact information for three references, and a link to an online portfolio. Please see the complete job description in PioneerLink for more job-specific application requirements. Finalists for the position will participate in a 15-minute interview with the GCIEL advisory committee.