Faculty, students, and staff at Grinnell College are warmly invited to participate in our dynamic drop-in workshop series, where you’ll explore cutting-edge immersive technology tools and techniques for academic and creative endeavors:
- Engage with 3D scanning to digitally preserve and analyze cultural heritage, offering revolutionary methods for visualizing ancient artifacts and structures.
- Dive into 3D printing to learn how to create and optimize models for research, prototyping, and educational purposes, bringing your ideas to life in tangible ways.
- Experiment with 360 cameras to capture immersive visuals, enhancing virtual field trips, interactive modules, and research documentation.
- Discover the power of spatial audio recording to create realistic, multi-directional soundscapes that deepen engagement in fields like virtual reality, anthropology, and digital storytelling.
- Lastly, explore the interactive storytelling possibilities of Stornaway.io, where you can craft branching narratives and immersive educational experiences.
Each hands-on session provides practical insights and creative tools tailored for diverse academic disciplines, from history and archaeology to media studies and environmental science. Whether you’re new to these technologies or looking to refine your expertise, this series offers something for everyone. Join us to unlock innovative approaches for teaching, research, and creative exploration. We look forward to seeing you there and helping you take your projects to new heights!
Workshop 1: 3D Scanning (31 January 2025, 3-5PM, Digital Studio in Burling Library)
This workshop introduces participants to 3D scanning for cultural heritage visualization and digital reconstruction. Topics include standards for processing scans, cataloging practices, and creating interactive 3D models. Participants will use tools such as the RevoPoint Mini 2 3D Scanner, Creaform Academia 3D scanner, VXelements, Sketchfab, WordPress, and ArcGIS StoryMaps to explore these techniques. Learn how to connect these technologies to academic research and curricula.
Workshop 2: 3D Printing (21 February 2025, 3-5PM, Digital Studio in Burling Library)
Learn to process and optimize 3D scans for printing in this workshop, with an emphasis on cleaning, decimating, and preparing models for use in academic and creative projects. The session covers locating existing scans online and working with Tinkercad and Sketchfab, alongside 3D printers in the Digital Studio. Discussions will focus on applications for science and humanities, including exporting compatible file formats like FBX, OBJ, and STL.
Workshop 3: 360 Images/Video (28 March 2025, 3-5PM, Digital Studio in Burling Library)
This session explores creating immersive 360-degree media for educational and research purposes. Participants will work with the Insta360 X3 camera and edit footage using WeVideo, covering essential techniques for downloading, processing, and enhancing 360 images and videos. The workshop also discusses hosting and viewing platforms, including Stornaway.io, and applications in teaching and research.
Workshop 4: Spatial Audio (04 April 2025, 3-5PM, Digital Studio in Burling Library)
Delve into spatial audio recording and editing to create immersive soundscapes for projects in anthropology, media studies, and more. Using Zoom H1n handheld recorders and Audacity, participants will learn to capture, transfer, and refine audio for interactive media and storytelling. This workshop will also explore platforms for hosting recordings and their integration into Grinnell curricula.
Workshop 5: Interactive Immersive Storytelling with Stornaway.io (25 April 2025, 3-5PM, Digital Studio in Burling Library)
Discover the potential of Stornaway.io, a platform for creating interactive narratives and simulations. Topics include crafting branching stories, interactive 360 storytelling, and educational learning modules. Participants will integrate tools such as Audacity, WeVideo, Zoom H1n handheld recorders, and the Insta360 X3 camera to develop their projects. Learn to bring engaging, interactive storytelling into academic and creative contexts.