Student dev team positions

We have positions open for Grinnell College students interested in developing immersive XR experiences :

Software Developer

The Software Developer will work closely with faculty, staff, and other students in a team environment to design, develop, evaluate, and distribute immersive three-dimensional (3D) and virtual reality (VR) environments for use in teaching and research contexts. In addition to contributing entries for a project blog, the Software Developer will also give short workshops and presentations on lessons they have learned during project development to student groups and faculty. While the Software Developer will contribute to various aspects of the project, their primary responsibility will be writing the code that drives project-related immersive environments.

The Software Developer should be a highly motivated self-starter who is experienced in, or willing to learn, the Unity IDE and API, object-oriented design principles, script writing in C#, and version control and collaboration with GitHub. Prior experience in the development of immersive environments is not required. It will be necessary for the Software Developer to maintain collegial working relations with a project Subject-Matter Expert (SME), a 3D Artist, and a Faculty Adviser.

Applicants must supply a cover letter detailing their qualifications for the position, a current résumé, the contact information for three references, and a link to an online portfolio highlighting developed projects and/or code. In the cover letter applicants should also identify one code excerpt that they wrote, explain how the code provides a solution to the programming problem, and why they think the code is particularly effective. Finalists for the position will participate in a 30-minute interview.

3D Artist

The 3D Artist will work closely with faculty, staff, and other students in a team environment to design, develop, evaluate, and distribute immersive three-dimensional (3D) and virtual reality (VR) environments for use in teaching and research contexts. In addition to contributing entries for a project blog, the 3D Artist will also give short workshops and presentations on lessons they have learned during project development to student groups and faculty. While the 3D Artist will contribute to various aspects of the project, their primary responsibility will be creating 3D assets that will be used in project-related immersive environments.

The 3D Artist should be a highly motivated self-starter who is experienced in, or willing to learn Blender, Substance Painter, and select Adobe Creative Cloud software platforms (e.g., Illustrator and Photoshop), 3D modeling and texturing, model rigging and animation, the development of concept art, and storyboarding. Prior experience in the development of immersive environments is not required. It will be necessary for the 3D Artist to maintain collegial working relations with a project Subject-Matter Expert (SME), a Software Developer, and a Faculty Adviser.

Applicants must supply a cover letter detailing their qualifications for the position, a current résumé, the contact information for three references, and a link to an online portfolio highlighting developed projects and/or code. In the cover letter applicants should also discuss one art object that they created, explain how they created the object, and why they think the art object is particularly effective. Finalists for the position will participate in a 30-minute interview.

Subject-Matter Expert

The Project Subject-Matter Expert will work closely with faculty, staff, and other students in a team environment to design, develop, evaluate, and distribute immersive three-dimensional (3D) and virtual reality (VR) environments for use in teaching and research contexts. In addition to contributing entries for a project blog, the Project Subject-Matter Expert will also give short workshops and presentations on lessons they have learned during project development to student groups and faculty. The primary responsibilities of the Project Subject-Matter Expert will be to work with other team members in moving a project forward in a timely and professional manner; to find, evaluate, and utilize primary and secondary resources to guide project development; and to disseminate research finding to other team members in an understandable manner. The Project Subject-Matter Expert should be willing to learn design theory, Agile software development methods (e.g., Scrum), and the Unified Modeling Language (UML) and apply components of these toward the project; guidance and readings for these topics will be provided.

The Project Subject-Matter Expert should be a highly motivated self-starter who is experienced in, or willing to learn, the design theory, Agile software development methods, and UML. Prior experience in the development of immersive environments and computer programming is not required. It will be necessary for the Project Subject-Matter Expert to maintain collegial working relations with a project Software Developer, a 3D Artist, and a Faculty Adviser.

Applicants must supply a cover letter detailing their qualifications for the position, a current résumé, and the contact information for three references,. In the cover letter applicants should also discuss their qualifications and academic preparation for the position. Finalists for the position will participate in a 30-minute interview.

Student dev team members, faculty, and staff visit the Uncle Sam Plantation site on February 2, 2018. From left to right: Zachary Segall ('18), Dr. David Neville (GCIEL Project Director), Sam Nakahira ('19), Dr. Mirzam Pérez (Department of Spanish), Dr. Sarah Purcell (L.F. Parker Professor of History), and Rachel Swoap (’19),
Student dev team members, faculty, and staff visit the Uncle Sam Plantation site on February 2, 2018. From left to right: Zachary Segall (’18), Dr. David Neville (GCIEL Project Director), Sam Nakahira (’19), Dr. Mirzam Pérez (Department of Spanish), Dr. Sarah Purcell (L.F. Parker Professor of History), and Rachel Swoap (’19),